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Mirrors edge8/13/2023 FOV will apply HOR+ scaling if an aspect ratio wider than 16:9 has been applied, and will apply VERT+ scaling if an aspect ratio less wide than 16:9 has been applied. It's just you against the world.Allows for a persistent FOV that remains after each level/game restart and doesn't break the skybox (unlike the keybind FOV method). Titanfall 2 is the only game that has attempted to replicate this with any real success, and even then, things are complicated by the shooter mechanics and HUD. Because everything moves at speed and the solution is always right in front of you, Mirror's Edge brings you into the world. But Mirror's Edge's frantic freerunning style gives you set routes to parkour through at speed while still leaving your options open. In first-person games, you can sometimes fall off a ledge because you didn't look down, which acts as a counterpoint against the argument that they are more immersive - this would never happen to a real person unless they were a descendant of Wile E. I don't usually go for first person games, preferring to see not only myself in the world, but my surroundings themselves. Mirror's Edge’s first-person gameplay is phenomenal, and no game since has even come close. The distinctive artwork is part of the reason it has endured (and deserves to for longer, despite EA's possible intervention), but it's not the only reason. Mirror's Edge hadn't aged a day back then, and still hasn't. In Mirror's Edge Catalyst, the sequel that arrived eight years later, the lighting was a little sharper, reflections had more clarity, and the cityscape had a few more details, but mostly it was just as it was. It's similar in that regard to the likes of Wind Waker or Okami, but Mirror's Edge has managed to pull off the feat while still looking realistic. It's realistic in that it seeks to recreate a version of reality rather than a cartoonish world, but has a sleek, minimalist approach that makes it timeless. That's because it has a loyalty to its brightly coloured, impeccably lit artstyle. It is 15 years old this year, and it looks better than many of the big budget games 2023 will bring. Whenever studios talk about photorealism and the hundreds of worker hours spent crunching away on making the latest games have pixel perfect detail, right down to the soft hairs/t-shirts/horse testicles, I think of Mirror's Edge. Related: More Games Need To Leave Realism Behind Nevertheless, I will take any and all opportunities to talk about Mirror's Edge, so I'm going to snatch the mic while it's briefly in the news cycle. Even after criticism, it's still going ahead with the Bad Companys, and we shouldn't let our celebration over Mirror's Edge distract us. I'm still not sure what I believe about Mirror's Edge being included and then cut, but that means the official announcement included four out of five offline single-player games EA was just going to throw in the bin because it felt like it. While I can sort of see the justification for 1943's removal as it's an online game (although I remain wary of delisting and shutting down servers in general), the Bad Company games are best loved for their offline campaigns. For the record, the other games being removed are Battlefield 1943, Battlefield: Bad Company, and Battlefield: Bad Company 2.
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